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From Bond to Barry: CREATING
Uncle Frankenstein's Scream Machine (PAGE 2 of 2) by John Wardley Article: March 2013 |
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The
cars went through a pair of double doors which
formed a light lock, and took a sharp right-hand
bend. Sinister laughter could be heard in the pitch
darkness. A glowing skull appeared ahead and rapidly
moved towards the car whizzing close over the heads
of the riders, and screaming as it went. This effect
(which can also still be seen in Blackpool Pleasure
Beach’s fabulous Ghost Train) was achieved by
suspending a long run of heavy duty overhead sliding
door track from the ceiling, pivoted about a centre
point, and tipped first in one direction then the
other by a pneumatic cylinder. The UV painted skull
was attached to a runner in the track, and, as the
car approached, the track tipped downwards towards
the approaching car, and after the skull had passed
over the heads of the riders the track would tip in
the other direction and return back to its starting
point. The skull was within reach of the riders, but
anyone with malicious intent would discover the
whole thing was built like a chieftain tank and if
they tried to grab it or punch it, their knuckles
would be grazed or their shoulders ripped out of
their sockets. The local yobs soon began to realise,
you don’t mess with the Scream Machine!
The next effect was a skeleton prisoner chained to a brick wall, who writhed and yelled as you passed. This had to be protected by a Lexan carbonate sheet, which was always kept polished and the effect was lit in such a way that the Lexan sheet was not visible. Again, if you leaned out of the car to grab it, you got a very nasty shock (and a bruised forehead!). After this were a series of dark bends where you then encountered a giant (4m tall) monster brandishing a massive club. He brought this club violently down supposedly on your head as you passed. This figure used the same fibreglass body moulds as Uncle Frankenstein, but with a different head. The next effect was to my mind the best of the whole ride, and something which was completely baffling and disorientating. Many other park operators who rode the Scream Machine would ask us how we did it, but (with one exception) we never revealed the secret. (That one exception was my dear friend, the late Geoffrey Thompson, whose kindness and generosity to me meant I couldn’t deny him the secret). This is what seemed to happen … A skeleton appeared to leap out in front of the car and jump up and down. You swerved to narrowly miss it and were confronted by a second skeleton. You swerved to miss this and there was a third! But this time you didn’t swerve out of the way …. You hit it, and it blasted apart, with its arms and legs flying in all directions. The effect was amazing and something that people still talk to me about. How was it done? Simple… You have probably seen that when things are illuminated by strobe lights, they appear to move even if they are static. As long as you (the observer) are moving, the object being lit by the strobe takes on a life of its own. I discovered that if you put a piece of special black glass (known in the trade as 'Wood’s glass') in front of a strobe light, it removes all the visible light and turns it into a UV black light strobe. The skeletons were low-relief fibreglass panels fixed to the wall. The mould which produced the three sets of panels had three sets of arms and legs, so that different poses could be produced by painting different limbs in fluorescent paint and leaving others painted black. Two of the panels were fixed to the walls that the cars narrowly dodged, but the third was irregularly cut along a zig-zag line down the middle and fixed to a pair of doors which the cars hit and burst through. But the real secret of the apparent animation was the use of the black light strobes, which gave about three or four flashes of intense UV light to each skeleton as you approached it. The effect was simple, vandal-proof, but very effective. And people were convinced the skeletons actually moved! The doors on which the last skeleton was located were the first pair of the light lock leading out into the first exterior loop of track, so it was necessary to do something fairly diabolical to the riders to make them react as they emerged into view of the spectators … nothing sophisticated here … just a blast of water spray and compressed air from a spray nozzle at the side of the track at face height. It was guaranteed to make even the toughest visitor react in just the way we wanted. Everyone emerged with their hands in front of their faces looking very surprised or laughing helplessly. And then as soon as they had come out they were spun straight back in again for the second section of the ride. The effect they then encountered was none other than Uncle Frankenstein who popped his head up from behind a low wall in front of the track. Then round a couple more bends a massive hairy caveman tried to roll a large rock over onto the track from an elevated ledge. Just before the second exterior loop, the reaction we needed this time was caused by a stack of four wooden crates, piled precariously on top of each other, which wobbled and toppled over in front of the car. This was obviously going to be a potential safety hazard, and the park’s resident engineer Len Marsh built a very solid steel articulated framework within, and heavy safety chains to restrain the boxes should they really fall in the event of the mechanism failing. During the ride’s life, this (and the other effects) operated over one million cycles, with never a problem. And then it was back out into the daylight, and straight back in again for the final section of the ride. The riders were assaulted by some loud noises, and then a hanging man dropped down from above in front of the car. The penultimate effect is one that I have racked my brains to remember. There was definitely something in this corner, but I’m blowed if I can remember what! Then the final effect … Again we needed something that was guaranteed to produce an emotive reaction on the emerging riders. The car appeared to pass through a series of archways supported by pillars continuing on into the distance. Halfway along this colonnade the car appeared to derail, swerve first slightly to the left, then to the right, and crash into one of the columns and then through the brick wall behind. This was accompanied by strobe flashes and suitable very loud sound effects. In the ensuing apparent chaos a second brick wall was hit, and the car immediately burst into the daylight and the safety of the exit. Uncle Frankenstein’s Scream Machine was a huge hit. It operated at full capacity from 10 in the morning till 10 at night all over the Easter holiday period, with long queues forming outside, and continued to thrill visitors to Barry Island Pleasure park for many years to come.
I had intended to stay down in Barry to keep an eye on the ride for another week after Easter, but much more was to follow...the Whacky Goldmine, the Log Flume, Madame Tussauds, Chessington World of Adventures, Alton Towers, Nemesis, Oblivion … but that’s another story. But it was Uncle Frankenstein’s Scream Machine that really started it all!
JOHN WARDLEY Many thanks to John Wardley for writing this article for themagiceye. Right: The short home movie footage from 1977 shows the Scream Machine in the background, with cogs moving! |
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